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8 Game Reviews w/ Response

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Playing this has been a great experience for me. I'm no good at drawing but looking at others I learnt some bits and eventually on a couple of occasions people enjoyed what I drew and told me so. Made my day each time. Now I wish I had a tablet, using the mouse can be very hard at times.

However I have 2 issues with it. A few times the picture I just drew wouldn't save, I had to start over. Doesn't happen often but it hurts to lose a good piece. And now that it's not on frontpage anymore the rating system doesn't work. My drawings never get enough votes to be listed... Even though it's not great, I want people to look at what I've done and vote.

But other than that, as I said already, it's been awesome and I learnt a lot.

To Jusperos who answered my drawing of a cauldron with a very kind comment: Thank you! It means a lot coming from you. I watched you draw a few times in awe.

Mattster responds:

I wish I could fix the saving issue, but it seems that there may be nothing I can do about that. If I ever make a game like this again, or has any user-generated content, I now know to focus on that system, to make sure it can at least backup until the game connects properly again.

Yeah, the ratings sadly will take much longer now since the amount of viewers has dropped. I need to have judgement otherwise one vote of 5 will make any drawing #1 (and that would really suck :P).

Glad you obtained something out of this game, that makes me very happy to hear as a developer :)

Enjoying this!

Been a while since I did a review, but seeing how most of the current ones seem a bit harsh to me I had to say something. I can tell you put a lot of work in this. I like the game mechanisms, the realization, the music and I really hope to see a sequel using this engine to give life to a nice story. Seems like the background has a lot to offer.

Xplored responds:

Thank you, after many hard comments you're a fresh breathing :D

Nice dice game

I do have a few complains with the rules tho ...

- Normal mode can last forever, no guarantee it ever ends
- Survival mode only take chips from you
- Tournament mode stresses how unfair to take the second place is

What I'd suggest:

- Normal mode: 2 options. Add a round limit or ask for antes (that ALL the players would have to pay). Or give the two options.
- Survival mode: remove it.
- Tournament mode: Use the ante system here too, r rounds means 3^r players. Each time 3 players are out (on all tables), rebuild tables with the remaining players (not only the ones who came out first, very much like poker tournaments). To be 100% fair you should let them duel as they wait but I guess it's not that necessary.

The flash itself was ok, with some kind of retro feeling and I liked it, good job!

- Khann

Xopods responds:

Survival mode is for people who want to try to get a "high score," as opposed to just winning or losing an individual match. If you're better than the AI, you'll beat Normal mode most of the time, unless you get very unlucky in a big pot. I suppose I could keep track of % of games won, which would be a measure of player consistency...

However, the point of Survival is to measure your strength in terms of $ per round. To last a long time in that, it's not enough to simply win more money than you lose - you need to master more advanced strategies in terms of building large pots when you have an advantage, in order to maximize profits.

Neat.

Very very nice work, that's the kind of game I was looking for long :D

However, there's something I'd like you to confirm:
Once you done with tutorial, you have to clear "boss rush" mode. Correct? From the look of the last (?) fight featuring the 3 bosses it's the end of that first chapter. Correct? I wasn't able to beat them tho, it looks way too hard imho.

Or there is a real "storyline" mode? I mean, there's a lot of battlechips and piece of equipements that are yet to be found, but that's probably mean to appear in a sequel, right?

So my suggestion is to make it clear what part of the game is available at the moment, and make that last fight a bit easier ... Looks impossible to beat without relying on bugs.

Thank you for your submission.

ChamberACR responds:

Thank you Khann for the feedback. To be clear, this is ONLY the training level and boss rush mode. As you can tell from the comments below, there's a lot of confusion even with a detailed tutorial. Before we dive into the story, I wanted to make sure everybody had a chance to get confortable with the game. SO, long story short, the "story" portion of the game will pick up as soon as I'm done cleaning up all the little bugs and release part 2.

well ...

I'm a big fan of the original. This one doesn't bring anything new but you know that already. As a flash realisation, it's quite good, graphics look a bit better than the other one ... However there's some bugs once animated especialy in the lower part of the screen. The music fits quite well, except the 'introduction' wich is (imho) too short ... A big part of the fun when for me when I started playing the first one was to get past it heh. But I guess that's the kind of comment you can really ignore, I'm not being objective.

So to summarize:
- Nothing new about the gameplay
- Improved graphics
- Some bugs tho, that's probably why I'll keep playing the first one

Khann

kryssow responds:

-the gameplay shouldnt be new, its a direct adaption on marvin spectrum
-sry, papervision has its limits
-wich bugs do you mean?

Very nice!

To the players:

Don't give up! At first all levels might seem discouraging, but after a few tries you'll realize it's not THAT hard. Once you figure out a good plan of action, those obstacles aren't unbeatable. This is a game you'll beat by trying and missing a lot (i.e. learning), but it's not like you can spam keys randomly.

To the author:

What I really like is the level design: Few tiles but it doesn't become repetitive and the learning curve is just as it should be. Graphics and sounds are just fine.

You are asked to add easier levels, I don't think your game really need them and imho it wouldn't make it better. If you really want to tho, split the tutorial level in 3 or 4 parts and don't mix them with the game (add a tutorial button or something)?

I can see why some people are asking for more levels, but there again it would be a tough task to do so while keeping the same game design quality. But maybe you still have some vicious ideas for more level heh. Or there again you could add a new mode (beside game and tutorial) called "challenges" or something ... You wouldn't have to worry about the learning curve and the repetitive aspect for that one.

Khann

guillotine605 responds:

Thanks so much for the review, you're exactly right, DON'T GIVE UP!

More levels coming in HighRoller Revamped!

Nice one

Nice little game :)

To those have troubles to beat it and are looking in the reviews for a guide or something, here is my way to play:

0) general advices
- don't bother with mines and smithies.
- taxe rate at 35 avoid troubles.
- symbols are expensive and not a must to beat the game, you can ignore that part
- to make your dots happy, food rate at 30 (once you can handle that) is the best way

1) The start
- Go for 1 market place and 1 farm
- Then build enough farms to handle your population
- If you have a bad start (events wise), lower taxe rate to get at least 10 happy dots

2) Marketplaces
- Build up to 200 marketplaces while taking care of the farms (each time you don't produce enough food, build some farms). As a side note, having a huge safety storage will come to use later (when raising food rate).

3) Happy!
- Now start building up to 200 farms as well, while raising food rate accordingly. Having the food rate at 30 is the best way to make your dots happy (luxury), and it will be faster and faster.

4) Rounds 40-50
- Time to start building fortresses, you need 10 of them at round 50.
- Save as much money as you can

5) Round 50
- Your dots should be way more happy than needed, lower the food rate until you are confident that you can sell all the food you stored, and do that.
- Spend half your money in buying weapons
- Spend the other half to raise your army(should be around 3000 soldiers)

6) Final fight
Good luck :P

Hope it helps.

finefin responds:

nice guide! thanks! but some of these hints won't work in the updated version which i will upload soon...

...

You probably worked a lot on this but ...

Graphics & style: Not bad, the animation looks a bit weird sometimes tho ...

Sound: I turned it off. Annoying.

Interactivity: The IA is just too bad for me to enjoy this. The only challenging thing is to find all the secrets of the level ... Just get in the back of the ennemies they will let you hit their back ...

In my view you released it too early, sad after investing that much in a game to end with this. Make the ennemies move at least.

MasterFury responds:

Im considering re doing this game.
The major thing I'll fix will be
- Lag (Its hard to know what is doing it)
- more ennemies
- better AI (it is easy to do that, if you play some of my other game you'll see that I can do alot better with AI)

Luka @Khann

Male

Rennes (France)

Joined on 12/15/05

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